Parachute Journalists artwork by Jeff Finley, http://www.jefffinley.org/.

Parachute Journalists artwork by Jeff Finley, http://www.jefffinley.org/.

Parachute Journalists artwork by Jeff Finley, http://www.jefffinley.org/.

Parachute Journalists artwork by Jeff Finley, http://www.jefffinley.org/.

Parachute Journalists artwork by Jeff Finley, http://www.jefffinley.org/.

Parachute Journalists artwork by Jeff Finley, http://www.jefffinley.org/.

Jeff Finley is one of the creative minds behind Go Media as well as one third of the three piece indie/folk/pop punk band from Cleveland, Parachute Journalists. As most would imagine, having 2 of Go Media’s creatives in a band means they produce incredible visuals for their music. Here are some of my favourites.

Enjoy and hit up Jeff on twitter @Jeff_finley and check out his site too, http://www.jefffinley.org/

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Hello and I hope you enjoy this quick tutorial I put together. I’d like to start by saying you don’t need a super high-tech tablet to achieve what I’ve created in this tutorial. I use a pretty clunky Wacom tablet I bought when I was in college about 5 years ago. I’ve also seen people do similar processes with a mouse, so whatever you have is probably fine.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

The first thing I’m going to talk about is how I render my shapes. I usually start with either a shape or a closed path I create with the pen tool. Rasterize it, then select the smudge tool.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Select the middle of your shape and start pulling outwards into open space to extend the shape or do the opposite and pull the open space towards your shape to tighten it up.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Start sketching out how you want your work to turn out. Don’t worry about any of the details yet. Just draw in the darkest portions.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Next, create a new layer. You will be adding some mid-tones right now that will layer on top of the dark spaces you already created. In my example, the black lines are the first layer and the grey sections are the second layer. If I were to turn off my second layer, I would be left with the black shape from above. Just like before, don’t focus on shadows and highlights, just try and get your shapes to look right. You’ll building on them later.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

All done? Create another new layer. Now you’re going to do the samething again. Tighten your mid-toned shapes until you’re satisfied that your work is complete and you’re ready to move on to some highlights.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Start by adding some soft highlights where appropriate and then use stronger highlights to focus on the brightest points of those original highlights.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

The next step will be to add some depth with some textures and then adding some shadows around the top of the eye socket. Select a soft black brush and paint your shadow then select multiply on your layers palette and adjust it’s transparency. For the texture, there are countless of options available online. Put out a good description of the texture you’re looking for and you should be able to find something useful. Pick one and layer it onto of everything and select the best blending mode in the layer palette. I like to add a layer mask to adjust how the texture works within the artwork.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Now we’re moving onto the eyeball. select the area with the pen tool and then fill in a solid colour. The colour you choose now, will be framing the eye.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Add a layer mask on your coloured eyeball and mask the edges.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

In this image, I copied the red eye with the layer mask and changed it to blue. Then I masked out the edges of the eye to bring out the red from the previous layer. So now the blue eye layers over top of the red, but the edges are masked out to bring out the back layer and create this gradient on the eye.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

Just like in the previous step, I used a soft black brush to draw in his shadow and used a multiply blending mode.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

The highlight was a white line I smudged into place.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

The last step is adding a honeycomb texture onto the eyeball. Experiment with different blending modes to get the effect best for your project. Happy painting.

A digital painting tutorial creating the robot's eye from the World Collabs 4 winning submission. Mat MacQuarrie

When finished, I added the eye into a poster I was working on for the Abduzeedo World Collabs 4 contest. To view this poster, click here.

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Black Swan poster by Hannes Beer, http://www.the-living-conspiracy.net/.

The Sopranos poster by Hannes Beer, http://www.the-living-conspiracy.net/.

Great Gatsby poster by Hannes Beer, http://www.the-living-conspiracy.net/.

Hendricks poster by Hannes Beer, http://www.the-living-conspiracy.net/.

The All Day Everyday Project poster by Hannes Beer, http://www.the-living-conspiracy.net/.

Good Luck Planet Earth poster by Hannes Beer, http://www.the-living-conspiracy.net/.

Sometimes You Win, Sometimes You Lose poster by Hannes Beer, http://www.the-living-conspiracy.net/.

I came across this poster series in a flickr group that collected personal project film posters. As I was saving my favourites, I noticed the files I was saving were all created by Hannes Beer of The Living Conspiracy. This collection is an example of how personal projects can lead you towards an impressive portfolio of work you love to do and help you develop your style as a designer. He’s successful at capturing our attention with his colour palettes and texture work and his type choices are spot on. The Black Swan logotype he created is perfect and was the first piece to catch my attention.

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February 17th, 2011

Drew Struzan's cover designs for TVguide, promoting the release of The Phantom Menace into theatres.

Drew Struzan's cover designs for TVguide, promoting the release of The Phantom Menace into theatres.

Drew Struzan's cover designs for TVguide, promoting the release of The Phantom Menace into theatres.

Drew Struzan's cover designs for TVguide, promoting the release of The Phantom Menace into theatres.

Drew Struzan's cover designs for TVguide, promoting the release of The Phantom Menace into theatres.

If you’re a fan of Star Wars and love design, chances are you know Drew Struzan is the man behind all the coverwork for the series (as well as many, many other movies). Rather than showcase what we all recognize him for, I thought I’d highlight this small collection of TVguide covers. I don’t think many of us have had the chance to see these. Everything about Star Wars is crisp, sharp, clean and bright: except for the cover artwork. They’ve always used a softer hand to give off that “legend” look to their films that only Struzan can deliver. No pictures, but traditional illustration by a master.

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Poster illustration of

Poster illustration of

Poster illustration of

Poster illustration of

Poster illustration of Julio Cesar by Grzegorz Domaradzki.

Poster illustration of Julio Cesar by Grzegorz Domaradzki.

Poster illustration of Julio Cesar by Grzegorz Domaradzki.

Poster illustration of Zbigniew Boniek by Grzegorz Domaradzki.

Poster illustration of Zbigniew Boniek by Grzegorz Domaradzki.

Poster illustration of Zbigniew Boniek by Grzegorz Domaradzki.

Poster illustration for DACS by Grzegorz Domaradzki.

Poster illustration for DACS by Grzegorz Domaradzki.

Poster illustration for DACS by Grzegorz Domaradzki.

A simple title to best introduce the incredible works by Illustrator Grzegorz Domaradzki. It’s an extremely difficult task trying to mix analog illustrations into a poster design and still have it present the type of clean and crisp feel of a vector image. That’s exactly what makes Grzegorz work so inspiring. This is just a small piece of his large archive of work you can find on his site http://www.iamgabz.com/.

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February 8th, 2011

Dirty Vegas Album Artwork.

Dirty Vegas Album Artwork.

Dirty Vegas Album Artwork.

Dirty Vegas Album Artwork.

Dirty Vegas Album Artwork.

I’ve been arranging my files all morning, preparing another set of inspiring design pieces to feature. The set to jump out at me was the Dirty Vegas collection. What amazing covers this band has released. Incredible stylized renderings with a flat white logo at the top. Simple, effective, stunning. I have not done much research on who they hired to create such amazing album covers, so if you know who it is feel free to tell me and I’ll update the post. Cheers!

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